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wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
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This guide is for programmers who want to build, run, and use wx_BGI_Graphics as an application/library dependency.
| Topic | Description |
|---|---|
| Getting Started | Project overview, supported platforms, dependencies, and the fastest path to a successful build/run |
| Tutorial.md | Double-buffering, page management, and smooth animation with the classic BGI API |
| Fonts.md | Classic stroke fonts, embedded Google fonts, UTF-8 Latin text, and font-selection APIs |
| WxWidgets.md | Embedding the rendering surface inside a wxWidgets application |
| OpenLB-Support.md | OpenLB live-view workflow and optional build integration |
| Topic | Description |
|---|---|
| DDS.md | Retained scene graph, serialization, object lookup, and replay |
| Object-Operation.md | Retained transforms, set operations, composition workflow, and usage examples |
| VisualAids.md | Grid, UCS axes, selection cursor, and other overlays |
| ScreenShots.md | Example screenshots and gallery images |
| Topic | Description |
|---|---|
| Camera3D_Map.md | Perspective/orthographic camera API reference and behavior |
| Camera2D_Map.md | 2D plan-view camera controls and usage |
| InputsProcessing.md | Keyboard queue, input hooks, and event-processing behavior |
Please refer to https://github.com/andromedabay/CBlit_cad on how to use this Phoenix_gi in your C/C++ program.