|
wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
|
Visual Aids Overlay API for wx_bgi_graphics. More...
#include "bgi_types.h"
Go to the source code of this file.
Functions | |
| BGI_API void BGI_CALL | wxbgi_overlay_concentric_disable (const char *camName) |
| Disable the concentric circles overlay for a camera. | |
| BGI_API void BGI_CALL | wxbgi_overlay_concentric_enable (const char *camName) |
| Enable the concentric circles overlay for a camera. | |
| BGI_API int BGI_CALL | wxbgi_overlay_concentric_is_enabled (const char *camName) |
| Return 1 if the concentric circles overlay is enabled for a camera. | |
| BGI_API void BGI_CALL | wxbgi_overlay_concentric_set_count (const char *camName, int count) |
| Set the number of concentric circles. | |
| BGI_API void BGI_CALL | wxbgi_overlay_concentric_set_radii (const char *camName, float innerRadius, float outerRadius) |
| Set the inner and outer world-unit radii for the circles. | |
| BGI_API void BGI_CALL | wxbgi_overlay_cursor_disable (const char *camName) |
| Disable the selection cursor square overlay for a camera. | |
| BGI_API void BGI_CALL | wxbgi_overlay_cursor_enable (const char *camName) |
| Enable the selection cursor square overlay for a camera. | |
| BGI_API int BGI_CALL | wxbgi_overlay_cursor_is_enabled (const char *camName) |
| Return 1 if the selection cursor is enabled for a camera. | |
| BGI_API void BGI_CALL | wxbgi_overlay_cursor_set_color (const char *camName, int colorScheme) |
| Set the colour scheme of the selection cursor. | |
| BGI_API void BGI_CALL | wxbgi_overlay_cursor_set_size (const char *camName, int sizePx) |
| Set the side length of the selection cursor square. | |
| BGI_API void BGI_CALL | wxbgi_overlay_grid_disable (void) |
| Disable the reference grid overlay. | |
| BGI_API void BGI_CALL | wxbgi_overlay_grid_enable (void) |
| Enable the reference grid overlay. | |
| BGI_API int BGI_CALL | wxbgi_overlay_grid_is_enabled (void) |
| Return 1 if the grid overlay is enabled, 0 otherwise. | |
| BGI_API void BGI_CALL | wxbgi_overlay_grid_set_colors (int xAxisColor, int yAxisColor, int gridColor) |
| Set the three colours used by the grid overlay. | |
| BGI_API void BGI_CALL | wxbgi_overlay_grid_set_extent (int halfExtentInLines) |
| Set the grid extent. | |
| BGI_API void BGI_CALL | wxbgi_overlay_grid_set_spacing (float worldUnits) |
| Set the spacing between adjacent grid lines. | |
| BGI_API void BGI_CALL | wxbgi_overlay_grid_set_ucs (const char *ucsName) |
| Bind the grid to a specific UCS. | |
| BGI_API void BGI_CALL | wxbgi_overlay_ucs_axes_disable (void) |
| Disable the UCS axes overlay. | |
| BGI_API void BGI_CALL | wxbgi_overlay_ucs_axes_enable (void) |
| Enable the UCS axes overlay. | |
| BGI_API int BGI_CALL | wxbgi_overlay_ucs_axes_is_enabled (void) |
| Return 1 if the UCS axes overlay is enabled, 0 otherwise. | |
| BGI_API void BGI_CALL | wxbgi_overlay_ucs_axes_set_length (float worldUnits) |
| Set the length of each axis arm. | |
| BGI_API void BGI_CALL | wxbgi_overlay_ucs_axes_show_active (int show) |
| Show or hide the active UCS axes (at the active UCS origin). | |
| BGI_API void BGI_CALL | wxbgi_overlay_ucs_axes_show_world (int show) |
| Show or hide the world UCS axes (at the world origin). | |
| BGI_API void BGI_CALL | wxbgi_selection_clear (void) |
| Clear all currently selected objects (does not delete them from the DDS). | |
| BGI_API int BGI_CALL | wxbgi_selection_count (void) |
| Return the number of currently selected DDS objects. | |
| BGI_API void BGI_CALL | wxbgi_selection_delete_selected (void) |
| Delete all currently selected objects from the DDS and clear the selection. | |
| BGI_API const char *BGI_CALL | wxbgi_selection_get_id (int index) |
Return the ID string of the index-th selected object (0-based). | |
| BGI_API void BGI_CALL | wxbgi_selection_set_flash_scheme (int scheme) |
| Set the selection flash colour scheme. | |
| BGI_API void BGI_CALL | wxbgi_selection_set_pick_radius (int pixels) |
| Set the screen-pixel pick radius for object selection. | |
Visual Aids Overlay API for wx_bgi_graphics.
Visual overlays are non-DDS rendering aids drawn fresh every frame. They are not stored in the scene graph, cannot be selected or serialised, and default to disabled so that existing programs see no change.
All overlays are drawn automatically as part of wxbgi_render_dds(), so no extra call is needed — just enable the desired overlay and call wxbgi_render_dds() as usual.
Drawn in the XY plane of the active (or a named) UCS, projected in 3-D through every camera viewport. Visible simultaneously in all panels when enabled. BGI viewport clipping applies.
Labelled X/Y/Z axis arms drawn at the world UCS origin and/or the active UCS origin, projected through every camera viewport.
World-space concentric circles centred at the camera's pan/target centre. Because the radii are in world units, zooming in spreads the circles apart giving a real sense of zoom scale. The crosshair rotates with the camera for 2-D cameras; it is fixed for 3-D cameras.
A small square (2-16 px) that follows the mouse within the camera's viewport. The border colour alternates every 2 seconds between the light and dark shade of the chosen colour scheme (blue / green / red). Drawn in the OpenGL pass on top of all scene content.