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wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
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Go to the source code of this file.
Data Structures | |
| struct | bgi::SolidTriangle |
Namespaces | |
| namespace | bgi |
Functions | |
| void | bgi::renderSolid3D (const Camera3D &cam, const DdsObject &obj) |
| Render a single Phase 4/5/6 solid/surface/extrusion DDS object through the given camera into the active BGI pixel buffer. | |
| void | bgi::renderSolidTriangles (const Camera3D &cam, std::vector< SolidTriangle > &tris, SolidDrawMode mode) |
| Render a pre-tessellated triangle list using the current GL/software path. | |
| bool | bgi::tessellateSolid3D (const DdsObject &obj, std::vector< SolidTriangle > &tris) |
| Tessellate a solid/surface/extrusion DDS object into world-space triangles. | |