Definition bgi_camera.h:28
void drawOverlaysForCamera(const std::string &camName, const Camera3D &cam)
Draw all active overlays for one camera viewport.
void drawSelectionCursorsGL()
Draw selection cursor squares for all cameras that have the cursor enabled.
void overlayPerformPick(int screenX, int screenY, bool multiSelect)
Handle a left-click pick event.
3-D camera definition (Z-up, right-handed world coordinate system).
Definition bgi_types.h:348