wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
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User Guide

This guide is for programmers who want to build, run, and use wx_BGI_Graphics as an application/library dependency.

Start Here

Topic Description
Getting Started Project overview, supported platforms, dependencies, and the fastest path to a successful build/run
Tutorial.md Double-buffering, page management, and smooth animation with the classic BGI API
Fonts.md Classic stroke fonts, embedded Google fonts, UTF-8 Latin text, and font-selection APIs
WxWidgets.md Embedding the rendering surface inside a wxWidgets application
OpenLB-Support.md OpenLB live-view workflow and optional build integration

Working with Graphics Features

Topic Description
DDS.md Retained scene graph, serialization, object lookup, and replay
Object-Operation.md Retained transforms, set operations, composition workflow, and usage examples
VisualAids.md Grid, UCS axes, selection cursor, and other overlays
ScreenShots.md Example screenshots and gallery images

Cameras, Coordinates, and Input

Topic Description
Camera3D_Map.md Perspective/orthographic camera API reference and behavior
Camera2D_Map.md 2D plan-view camera controls and usage
InputsProcessing.md Keyboard queue, input hooks, and event-processing behavior

Related Guides

  • Return to the project README in the repository root
  • For internal build, test, and design details, see the Developer Guide