This guide is for programmers who want to build, run, and use wx_BGI_Graphics as an application/library dependency.
Start Here
| Topic | Description |
| Getting Started | Project overview, supported platforms, dependencies, and the fastest path to a successful build/run |
| Tutorial.md | Double-buffering, page management, and smooth animation with the classic BGI API |
| Fonts.md | Classic stroke fonts, embedded Google fonts, UTF-8 Latin text, and font-selection APIs |
| WxWidgets.md | Embedding the rendering surface inside a wxWidgets application |
| OpenLB-Support.md | OpenLB live-view workflow and optional build integration |
Working with Graphics Features
| Topic | Description |
| DDS.md | Retained scene graph, serialization, object lookup, and replay |
| Object-Operation.md | Retained transforms, set operations, composition workflow, and usage examples |
| VisualAids.md | Grid, UCS axes, selection cursor, and other overlays |
| ScreenShots.md | Example screenshots and gallery images |
Cameras, Coordinates, and Input
Related Guides
- Return to the project README in the repository root
- For internal build, test, and design details, see the Developer Guide