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wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
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State for the UCS axes overlay. More...
#include <bgi_types.h>
Data Fields | |
| float | axisLength {80.f} |
| world-unit length from origin to axis tip | |
| bool | enabled {false} |
| bool | showActive {true} |
| draw active UCS axes at its own origin | |
| bool | showWorld {true} |
| draw world UCS axes at (0,0,0) | |
State for the UCS axes overlay.
Draws labelled X/Y/Z axis arms at the world origin (world UCS) and/or at the active UCS origin, projected through every camera viewport.
| float bgi::OverlayUcsAxesState::axisLength {80.f} |
world-unit length from origin to axis tip
| bool bgi::OverlayUcsAxesState::enabled {false} |
| bool bgi::OverlayUcsAxesState::showActive {true} |
draw active UCS axes at its own origin
| bool bgi::OverlayUcsAxesState::showWorld {true} |
draw world UCS axes at (0,0,0)