wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
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Data Fields
bgi::OverlayUcsAxesState Struct Reference

State for the UCS axes overlay. More...

#include <bgi_types.h>

Data Fields

float axisLength {80.f}
 world-unit length from origin to axis tip
 
bool enabled {false}
 
bool showActive {true}
 draw active UCS axes at its own origin
 
bool showWorld {true}
 draw world UCS axes at (0,0,0)
 

Detailed Description

State for the UCS axes overlay.

Draws labelled X/Y/Z axis arms at the world origin (world UCS) and/or at the active UCS origin, projected through every camera viewport.

Field Documentation

◆ axisLength

float bgi::OverlayUcsAxesState::axisLength {80.f}

world-unit length from origin to axis tip

◆ enabled

bool bgi::OverlayUcsAxesState::enabled {false}

◆ showActive

bool bgi::OverlayUcsAxesState::showActive {true}

draw active UCS axes at its own origin

◆ showWorld

bool bgi::OverlayUcsAxesState::showWorld {true}

draw world UCS axes at (0,0,0)


The documentation for this struct was generated from the following file: