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wx_BGI_Graphics
Classic BGI-compatible graphics API with modern OpenGL extension API
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This guide is for contributors and programmers who want to understand how the project is built, tested, documented, and organized internally.
| Topic | Description |
|---|---|
| Building.md | Dependencies, CMake flags, platform-specific build notes, output paths, and documentation build targets |
| Tests.md | Test catalog, categories, platform notes, and security/test-seam rules |
| Documentation Pipeline | How markdown, Doxygen, HTML, and PDF outputs are wired together |
| Topic | Description |
|---|---|
| Architecture Overview | High-level map of the major subsystems and source files |
| DDS.md | Retained scene graph design, CHDOP types, serialization, and composition behavior |
| OpenLB Bridge Plan | Current DDS-to-OpenLB plan, status, blocker, and Linux continuation checklist |
| Camera3D_Map.md | Camera internals and 3D API/code map |
| Camera2D_Map.md | 2D camera behavior and implementation map |
| InputsProcessing.md | Input model, queue semantics, hooks, and backend behavior |
| WxWidgets.md | wx integration details including embedded canvas architecture |