Geometry accumulated for a single wxbgi_render_dds() call.
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#include <bgi_types.h>
Geometry accumulated for a single wxbgi_render_dds() call.
◆ clear()
| void bgi::PendingGlRender::clear |
( |
| ) |
|
|
inline |
◆ hasLines()
| bool bgi::PendingGlRender::hasLines |
( |
| ) |
const |
|
inline |
◆ hasPending()
| bool bgi::PendingGlRender::hasPending |
( |
| ) |
const |
|
inline |
◆ hasSolids()
| bool bgi::PendingGlRender::hasSolids |
( |
| ) |
const |
|
inline |
◆ hasWireframe()
| bool bgi::PendingGlRender::hasWireframe |
( |
| ) |
const |
|
inline |
◆ lineVerts
◆ smoothVerts
| std::vector<GlVertex> bgi::PendingGlRender::smoothVerts |
smooth-mode triangles (vertex normals)
◆ solidVerts
| std::vector<GlVertex> bgi::PendingGlRender::solidVerts |
flat-mode triangles (face normals)
◆ wireLineVerts
| std::vector<GlLineVertex> bgi::PendingGlRender::wireLineVerts |
wireframe visible edges (per-edge colour)
◆ wireTriVerts
| std::vector<GlVertex> bgi::PendingGlRender::wireTriVerts |
wireframe depth-pass triangles (positions only used)
The documentation for this struct was generated from the following file: